Hand Bust
Getting back into the world of asset development almost a decade later. Established a modern pipeline utilizing ACEScg colorspace and procedural workflows in Mari as well as embracing a USD workflow for look dev and lighting in Houdini’s Solaris with Renderman. Sculpt was done in ZBrush with retopology done in Maya.
This project was more of a proof of concept to get the pipeline up and running, and now onto much more complicated assets :)
Knight Bust
I finished the knight bust. The modeled was supplied by my good friend Alex Sizov. Sculpts done in ZBrush, texturing in Mari and look dev in Maya with Arnold.
Nostalgia
Was feeling nostalgic. Modeled in Maya, textured in Mari and ZBrush, rendered in Renderman.
Human Skin Study
Modeled by my good friend Alex Sizov. I textured it in ZBrush, and Mari. Look dev done in Maya with Arnold. Now for the hair system :)
Study of The Human Eye
Just wait until you see the character :) Modeled in Maya, textured using both ZBrush and Mari and rendered in Arnold.
Dragon Prince
Here is some prop work I did on the Emmy nominated show “Dragon Prince”
Angry Birds Blues
Here is some work I did on the show “Angry Bird’s Blues” I was responsible for surfacing props.
VFS Demo Reel 2014
My asset development reel from VFS days